![]() ![]() With the September rollout, though, Apple released both the iPhone 5s and the iPhone 5c, ushering in an era of two iPhone releases per year. That gradually changed as the releases of new models got closer and closer together from 2010 to 2013. In the early days, Apple released one iPhone per year. As you can see, the iPhone has gone through a lot of changes, from a 16 GB web browser to a 1 TB all-in-one camera, workspace, and entertainment center. Honestly, its a fun and enjoyable game.Apple has released a total of 38 iPhones over the years (including the latest iPhone 15 models). We've given you a complete look at each iPhone evolution, starting when Steve Jobs unveiled the original iPhone in 2007. Please note: this is an EA indie game, and the harsh review is only to inform the developer about some things i think. Displaying "Sync with the servers" after every action is okay, but a bit annoying at times UI is a bit messy in certain menus (its actually amazing while driving, but the spectator menu is confusing) Resetting is far too easy and unpunished questionable, imho warnings and only 5s/10s penalties applied only at the end of the race would be better Lack of players (This is not the game's fault, it will get better over time) 0.6hrs into the game the servers crashed out, didnt work after restarting. ![]() Relatively few bugs (despite it being EA and indie) Actually enjoyable, casual, calm gameplay ![]() Dont expect AAA graphics or bug-free gameplay. Its an indie game developed by a single person. I highly recommend trying the game for yourself, since its free. This review is going to be a bit harsh, but its only to help give a feeling what the game is like. ![]() First of all: this is an indie game, dont expect much. ![]()
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